FIELD GUIDE · START
Start here
A town on screen, built from your own meshes, saved into your level.
At a glance
- You assign meshes in three sizes: Large, Medium and Small. Blueprints work anywhere a mesh does.
- Atlas, fauna, ambient audio, landscape bake and the PCG hand-off are Beta. They sit behind the Stable/Beta chip, and while it reads Stable they do nothing at Generate.
- The same seed and the same settings give the same town on every machine.
- Presets carry numbers and toggles. They never touch your mesh lists.
- Open Window → OmniScape → Control Center.
- Drop an OmniScape Generator actor into the level. It finds the panel on its own.
- On the Build tab, assign at least one Large mesh. Without one you will generate an empty map.
- On the Structure tab, turn Roads on if you want a road network.
- Press Generate, then Save to Level so the result survives a reload.