FIELD GUIDE · START
Start here
You add meshes; OmniScape lays out roads, zones, and buildings from one panel.
At a glance
- You add meshes and Blueprints (large / medium / small), plus optional roads, walls, and environment.
- OmniScape lays out zones, roads, walls, buildings, PCG data, terrain paint, and ambient fauna/audio.
- Same seed and settings give the same layout on every machine.
- Presets store numbers and toggles — not your mesh lists.
- Open Window → OmniScape → Control Center.
- Place an OmniScape Generator actor in the level.
- On the Build tab, assign at least one Large asset.
- On the Structure tab, enable roads if you want streets.
- Generate, then Save to Level so layout survives reload.