OmniScape

Guide

OmniScape user guide

Install, generate, and ship settlements in Unreal — step by step.

UE 5.5–5.8 · Fab

FIELD GUIDE · START

Start here

You add meshes; OmniScape lays out roads, zones, and buildings from one panel.

At a glance

  • You add meshes and Blueprints (large / medium / small), plus optional roads, walls, and environment.
  • OmniScape lays out zones, roads, walls, buildings, PCG data, terrain paint, and ambient fauna/audio.
  • Same seed and settings give the same layout on every machine.
  • Presets store numbers and toggles — not your mesh lists.
  1. Open Window → OmniScape → Control Center.
  2. Place an OmniScape Generator actor in the level.
  3. On the Build tab, assign at least one Large asset.
  4. On the Structure tab, enable roads if you want streets.
  5. Generate, then Save to Level so layout survives reload.