OmniScape

Guide

OmniScape user guide

Install, generate, and ship settlements in Unreal — step by step.

UE 5.5–5.8 · Fab

FIELD GUIDE · START

Start here

A town on screen, built from your own meshes, saved into your level.

At a glance

  • You assign meshes in three sizes: Large, Medium and Small. Blueprints work anywhere a mesh does.
  • Atlas, fauna, ambient audio, landscape bake and the PCG hand-off are Beta. They sit behind the Stable/Beta chip, and while it reads Stable they do nothing at Generate.
  • The same seed and the same settings give the same town on every machine.
  • Presets carry numbers and toggles. They never touch your mesh lists.
  1. Open Window → OmniScape → Control Center.
  2. Drop an OmniScape Generator actor into the level. It finds the panel on its own.
  3. On the Build tab, assign at least one Large mesh. Without one you will generate an empty map.
  4. On the Structure tab, turn Roads on if you want a road network.
  5. Press Generate, then Save to Level so the result survives a reload.